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InspireMinds
Nutrition Program

Ask any adult what's rich in calcium. Almost all get it wrong.

96% default to milk — few know sesame seeds have 10× more, gram for gram. If adults don't know this, children have no chance unless someone teaches them. The Nutrition Program takes children from BeSmart (ages 4–9), building the instinct to tell healthy from junk, to Nutrition Smart (ages 8+), going deep into the real science of their food.

4–20 Hour School Syllabus4 Gameplay ModesAges 4+

Programme Snapshot

FormatBeSmart board game + Nutrition Smart card game
Age4–9 (BeSmart) · 8+ (Nutrition Smart)
Core Practice4–20 hour syllabus · 4 gameplay modes
DeliverySelf-guided or InspireMinds-facilitated
SDGSDG 2 · SDG 3

Trusted by schools & CSR partners including Tata Coffee · EY · IBM · Oracle · BNP Paribas · Dr. Reddy's · Cytiva · FSSAI

Built on National Institute of Nutrition (NIN) data
Technically assessed by nutritionists
Used by FSSAI in Eat Right Initiatives
Finalist, Toycathon 2021 — from 17,700 entries
01 The Challenge

Children who understand food make better choices.

In India, 61% of deaths are linked to non-communicable diseases driven largely by poor nutrition literacy — not a lack of food. Childhood obesity affects 14.4 million children, the second highest of any country. Nutrition knowledge is the missing layer.

What Children Struggle WithWhat This Program Builds
Can't tell healthy food from junkA clear, instinctive sense of healthy choices
Default to milk for calciumKnowledge of real nutrient sources
Can't read a food labelThe ability to interpret one
Eat on habit, not awarenessInformed, conscious food choices
02 The Starting Point

BeSmart builds the basic instinct.

Before children are ready for nutrient-level detail, they need the basic instinct — healthy or junk, good habit or bad. BeSmart builds that through a colourful board game.

  • 2 board games — healthy vs. junk food, and good vs. bad habits
  • A colourful book explaining food and habits
  • Laser-cut, UV-coloured pawns shaped like vegetables & fruits
  • A specially designed pen-cum-syringe piece
  • 45 star markers and 45 cross markers
BeSmart Gameplay30–60 second clip coming soon
03 How Nutrition Smart Works

One game. Four ways to play.

Nutrition Smart isn't one fixed game — each mode builds a different layer of nutrition knowledge, all based on NIN data.

ModeWhat Children Explore
Calcium & IronWhich foods are actually richest in calcium and iron — 1 of 15 nutrients covered
Balanced DietWhat a balanced diet looks like in practice
Food CategoriesHow different foods group together
Nutrient ChampionsWhich foods are richest in each category
04 The Learning Cycle

Story → Experience → Reflection → Habit.

STORY
📖

Story

Characters and food cards anchor each concept in something concrete and memorable — not abstract facts.

EXPERIENCE
🎲

Experience

Gameplay brings each concept to life — sorting, comparing, and choosing, not memorizing.

REFLECTION
🪞

Reflection

Children start noticing their own food choices at home, connecting learning to daily life.

HABIT
🌱

Habit

Repeated play across a 4–20 hour syllabus turns awareness into a lasting instinct.

05 A Sample Student Journey

From packaged snacks to conscious choices.

A child who reached for packaged snacks starts playing Nutrition Smart in class. Over the syllabus, they learn which foods are truly rich in calcium and iron, and rediscover traditional Indian foods they'd overlooked. At home, they start asking what's in their food — and soon parents notice them pointing out healthier options, unprompted. The goal is not perfection. The goal is awareness — because awareness is the first step toward lasting change.

06 What You Receive

Everything a classroom needs.

🎲
BeSmart Board Game2 boards, book, pawns and markers — ages 4–9
🃏
Nutrition Smart Card Game3 card packs (45 cards each) + a 48-page Nutrition Sudoku book — ages 8+
📝
Multidisciplinary WorksheetsMath (addition, comparison) + nutrition (label reading, categorization)
📋
4–20 Hour School SyllabusStructured around the 4 gameplay modes
🎯
Ready-to-run classroom sessionsNo special teacher training required
07 Bringing This to Your School

Two ways to run it.

Self-Guided

Teachers run it

Teachers deliver BeSmart and Nutrition Smart using the provided syllabus and materials. No facilitator required — best for a low-effort introduction.

InspireMinds-Facilitated

We run it with you

We deliver classroom sessions directly with your students using the full syllabus — best for a guided, in-person experience.

Give them the knowledge to choose wisely.

Your children already have access to food. Join schools across India helping children build the nutrition awareness and healthy habits they need to thrive — in school and far beyond it.

The Wisdom Circle

One lesson. One reflection. Every week.

One cricket-inspired life lesson and one reflection exercise, weekly — for teachers, school leaders, and parents building wiser learning environments.